Isabel Pena 👋🏽
I’m Isabel Peña, a designer focused on game interfaces and playable experiences. I bring 6+ years in graphic and motion design, hands-on level and boss encounter work in Godot, and current master’s studies in Video Game Design.
Education


Experience






Partners
- ⌘ It is a long established fact that a reader will distracted by the readable content of a page when looking an its readable ⌘
- It is a long established fact that a reader will distracted by the readable content of a page when looking an its readable ⌘
- It is a long established fact that a reader will distracted by the readable content of a page when looking an its readable ⌘
6+
Years of experience
5+
Industries Served
1
Pixel-Perfect Standard
Services
- Bringing concepts to life ⌘ Designing immersive worlds ⌘ Crafting dynamic layouts ⌘
- Bringing concepts to life ⌘ Designing immersive worlds ⌘ Crafting dynamic layouts ⌘
- Bringing concepts to life ⌘ Designing immersive worlds ⌘ Crafting dynamic layouts ⌘
Tools
- Software & Tech Stack ⌘ Tools I use daily to bring creative concepts to life ⌘ High-performance design workflow
- Software & Tech Stack ⌘ Tools I use daily to bring creative concepts to life ⌘ High-performance design workflow
- Software & Tech Stack ⌘ Tools I use daily to bring creative concepts to life ⌘ High-performance design workflow
Adobe Illustrator
Vector branding, crisp logo design, and print-ready production assets.
Adobe Photoshop
High-end image manipulation, digital compositing, and visual post-processing.
After Effects & Premiere
2D motion graphics, dynamic visual effects, and seamless video post-production.
Blender
3D product modeling, realistic studio lighting setups, and high-res rendering.
Figma
UI/UX layouts, web wireframing, interactive prototypes, and digital design.
Unreal Engine 5 & Godot
Interactive game development, scripting via Blueprints and GDScript, and building immersive 3D environments.





